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    <title>Echoes of the Republic</title>
    <description>SWToR News</description>
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    <link>http://echoesguild.com/home/m/1641218</link>
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      <title>1.2 Patch Deploys on the 12th!</title>
      <pubDate>Tue, 10 Apr 2012 20:54:39 +0000</pubDate>
      <link>http://echoesguild.com/home/article/683854/m/1641218</link>
      <guid>http://echoesguild.com/home/article/683854/m/1641218</guid>
      <content:encoded><![CDATA[<p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">Hello everyone!</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">Please note the timing on this maintenance period, which is beginning earlier than usual.</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">Game Update 1.2 – Legacy introduces new content and features for all <em>Star Wars™:</em> The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! <span style="text-decoration: underline; "><a href="http://www.swtor.com/gameupdates" style="outline-style: none; outline-width: initial; outline-color: initial; ">Learn more about Game Update 1.2 here</a></span>!</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.</p><h3 style="font-family: Verdana, Arial, Helvetica, sans-serif; line-height: 19px; ">Scheduled Maintenance</h3><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; "><strong>Date:</strong> Thursday, April 12th, 2012 (See PDT timing below)</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; "><strong>Time:</strong> 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.</p><p style="margin-top: 11px; margin-right: 0px; margin-bottom: 11px; margin-left: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; line-height: 19px; ">Thank you for your patience as we maintain service for <em>Star Wars™:</em> The Old Republic™.</p>]]></content:encoded>
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      <title>Extra-Life 2012 - Join Now!</title>
      <pubDate>Sun, 08 Apr 2012 19:43:46 +0000</pubDate>
      <link>http://echoesguild.com/home/article/679151/m/1641218</link>
      <guid>http://echoesguild.com/home/article/679151/m/1641218</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: 24pt; font-weight: bold; color: rgb(50, 205, 50);"><a href="http://www.extra-life.org" target="_blank">EXTRA LIFE 2012</a></span></div><div style="text-align: left;"><br></div><div style="text-align: left;">Help me help kids. Join in and donate as much or as little as you can to help Children around the world get hospital treatment they desperately need!</div><div style="text-align: left;"><br></div><div style="text-align: left;">Please click here and donate as much or as little as you can to help these Children get a better future and quality of life. Every little helps!</div><div style="text-align: left;"><br></div><div style="text-align: center;"><span style="color: rgb(255, 20, 147); font-size: 24pt; "><a href="http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&amp;eventID=508&amp;participantID=29461" target="_blank">Donate Now!</a></span></div><div style="text-align: center;"><br></div><div style="text-align: left;">P.S - All donations go towards the Children, your donations are tax-deductible. I will also be holding a 24hour marathon of gaming on the 20th of Oct in support to this Event, and I hope you guys can join me in this.</div><div style="text-align: left;">Don't forget to sign up and get your friends and family to help out as well!</div>]]></content:encoded>
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      <title>Karagga's Palace cleared.</title>
      <pubDate>Sun, 25 Mar 2012 21:03:40 +0000</pubDate>
      <link>http://echoesguild.com/home/article/651605/m/1641218</link>
      <guid>http://echoesguild.com/home/article/651605/m/1641218</guid>
      <content:encoded><![CDATA[It is with deepest regret that I have to inform you that the space slug, formerly known as Karagga, has been slain in his palace by Echoes.<br><br>This means the guild has cleared both Operations currently available. Thanks to all those who made it tonight and to all those who have supported the progress by signing for previous Operations.<br><br>Pictures in the gallery.<br>]]></content:encoded>
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      <title>New Teamspeak Server (For the last time! :D)</title>
      <pubDate>Mon, 19 Mar 2012 19:21:23 +0000</pubDate>
      <link>http://echoesguild.com/home/article/636992/m/1641218</link>
      <guid>http://echoesguild.com/home/article/636992/m/1641218</guid>
      <content:encoded><![CDATA[Hey everyone,<div><br></div><div>Me and Eager have decided to move to ClanWarz, a very reliable host who has had no problems with Eagers account on there.</div><div><br></div><div>The details are as follows:</div><div><br></div><div><span style=" font-weight:600;">norway.clanwarz.com:1107</span></div><div><span style=" font-weight:600;">Password: (Same as before)</span></div><div><span style=" font-weight:600;"><br></span></div><div>This will be the last change, and we have already paid for 3 months (Thanks to Eagers Generosity).</div><div><br></div><div>Thank you all for your continued patience.</div><div>Kitty &amp; Eager</div>]]></content:encoded>
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      <title>Game Update 1.2 PTS Patch Notes</title>
      <pubDate>Sat, 17 Mar 2012 08:27:52 +0000</pubDate>
      <link>http://echoesguild.com/home/article/632106/m/1641218</link>
      <guid>http://echoesguild.com/home/article/632106/m/1641218</guid>
      <content:encoded><![CDATA[<div>And here are the exact patch notes.</div><div><br></div><a href="http://www.swtor.com/test-center/patchnotes">http://www.swtor.com/test-center/patchnotes</a>]]></content:encoded>
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      <title>Moving Teamspeak Server to Germany</title>
      <pubDate>Sat, 10 Mar 2012 18:37:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/621013/m/1641218</link>
      <guid>http://echoesguild.com/home/article/621013/m/1641218</guid>
      <content:encoded><![CDATA[<div>UPDATE:</div><div><br></div><div>The new info for teamspeak is as follows:</div><div><br></div><div>Server:&nbsp;<span style="font-weight: bold; color: green; ">fra01.bargainvoice.com:7011</span></div><div><br></div><div>The previous "echoes.bargainvoice.com" should work fine still (might take an hour to update the DNS)</div><div><br></div><div>This was to increase&nbsp;stability&nbsp;as no German servers have been offline in the past 6 months.</div><div><br></div><div>Thanks,</div><div>Kitty x</div><div><br></div><div><hr></div><div><br></div>Hey everyone,<div><br></div><div>I've decided to move the Teamspeak Server to Germany.</div><div>This should be an easy move which will only take a couple of minutes, all user info and channels will be kept.</div><div><br></div><div>I'll update once the move is complete.</div><div><br></div><div>Thanks,</div><div>Kitty x</div>]]></content:encoded>
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      <title>[Teamspeak] 2012-03-09 18:56:00 - London Server outage</title>
      <pubDate>Sat, 10 Mar 2012 01:41:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/619956/m/1641218</link>
      <guid>http://echoesguild.com/home/article/619956/m/1641218</guid>
      <content:encoded><![CDATA[<p style="font-family: Tahoma; font-size: 11px; text-align: left; "><span style="font-weight: bold; font-size: 12pt; font-style: italic; ">There is an outage at the London data center that has taken our server offline. We have a ticket open and are on hold on the phone currently with the provider trying to find out what is happening.</span></p><p style="font-family: Tahoma; text-align: left; "><span style="font-size: 10pt; ">Will update with more info as soon as possible.</span></p><p style="font-family: Tahoma; text-align: left; "><span style="font-size: 13px;">Sorry for the inconvenience,<br>Kit</span></p><p style="font-family: Tahoma; text-align: left; "><span style="font-size: 13px;"><br></span></p><p style="font-family: Tahoma; text-align: left; "><hr><span style="font-weight: bold;">Teamspeak is back up and running again.</span></p> ]]></content:encoded>
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      <title>Welcome, Smugglers Alliance! </title>
      <pubDate>Fri, 09 Mar 2012 13:07:39 +0000</pubDate>
      <link>http://echoesguild.com/home/article/618962/m/1641218</link>
      <guid>http://echoesguild.com/home/article/618962/m/1641218</guid>
      <content:encoded><![CDATA[<div>I would like to take this opportunity to extend a very warm welcome to our friends from Smuggler Alliance who have decided to join forces with us against the ridiculously cowardice Imperial scum!</div><div><br></div><div>Considering that the population stabilized on all servers and all of us are seeing lower online presence over the past few weeks we decided that it would be better to join forces in order to have more people to share questing, flashpoints, operations, pancakes beer and pie with. While we do expect a population increase for 1.2 and to see familiar faces from both guilds to come back we will have the pleasure of seeing it happen together.</div><div><br></div><div>I strongly believe that now we will see much more group content happening at the same time and perhaps even have 2-3 separate Ops groups running different difficulties each week as well as beat the 16-man Ops just so we know we did :) On top of that our lower level characters will have more people on guild chat to ask for help or advise. All and all, I foresee great things happening :D</div><div><br></div><div>Any and all Smugglers - please feel free to sign up to this site (use your Enjin account from the previous one, simply Apply to Join) and participate in our forums, chat and events sign-ups. If you have any event requests and such please do not hesitate to post them :)</div><div><br></div><div>Once again, a big Echoes welcome to you all!</div><div><br></div><div style="text-align: center;"><img src="http://3.bp.blogspot.com/_Pq96tBXXEaQ/TLfDDuGzvhI/AAAAAAAAAbg/ZiiDNSIUyDw/s400/beer+and+pie.JPG" title="Beer &amp; Pie" alt="Beer &amp; Pie" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div>]]></content:encoded>
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      <title>The Big Bang Theory - SWTOR Scene :) </title>
      <pubDate>Fri, 09 Mar 2012 12:19:04 +0000</pubDate>
      <link>http://echoesguild.com/home/article/618905/m/1641218</link>
      <guid>http://echoesguild.com/home/article/618905/m/1641218</guid>
      <content:encoded><![CDATA[<object width="560" height="340"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/EZjQfLoxNkA?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/EZjQfLoxNkA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object>]]></content:encoded>
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      <title>Mass Effect 3 - Early EU Access</title>
      <pubDate>Thu, 08 Mar 2012 04:17:10 +0000</pubDate>
      <link>http://echoesguild.com/home/article/616901/m/1641218</link>
      <guid>http://echoesguild.com/home/article/616901/m/1641218</guid>
      <content:encoded><![CDATA[Hey guys,<div><br></div><div>If you want to get early EU Access to Mass Effect 3, all you need to do is to bypass the check that EA does to it's servers by masking your IP with a VPN.</div><div><br></div><div>Tutorial:</div><div><br></div><div>Pay $1.50 to&nbsp;<a href="http://usaip.eu/en/index.php">http://usaip.eu/en/index.php</a>&nbsp;for a day access pass. Install the program, which you can download here:&nbsp;<a href="http://usaip.eu/en/vpnautoconnect.zip">http://usaip.eu/en/vpnautoconnect.zip</a>, select the USA VPN, and Connect to it. (Your internet will cut out for a split second while the VPN makes itself priority network controller. Sign in to Origin, click play on ME3, run the "Release Date Check", and it will clear your game for play access! After that you can Disconnect the VPN, and uninstall it if you wish. (Please make sure you do disconnect from the VPN, by clicking the Disconnect button on the program, or your internet WILL become very slow.)</div><div><br></div><div>Thanks,</div><div>Kitty</div><div><br></div><div>P.S - If anyone wants to play Multiplayer, let me know!</div>]]></content:encoded>
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      <title>[SWTOR] Patch 1.1.5 Notes - 24/02/2012</title>
      <pubDate>Fri, 24 Feb 2012 20:08:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/594285/m/1641218</link>
      <guid>http://echoesguild.com/home/article/594285/m/1641218</guid>
      <content:encoded><![CDATA[<span style="font-weight: bold; text-decoration: underline; font-size: 8pt; "><div align="center"><span style="font-style: italic; ">Star Wars</span>™: The Old Republic™ - 1.1.5 Patch Notes</div></span><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px;"><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-style: italic; ">Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.</span><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br>Click Read More to view the full patch notes.<div><!--more--><br><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">General</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; font-size: 11px; line-height: normal; ">Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).</li></ul></blockquote><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">Classes and Combat</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br><span style="font-weight: bold; ">Sith Warrior</span><ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">The French version of the "Darth" title is now correct.</li></ul></blockquote><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">Flashpoints and Operations</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br><span style="font-weight: bold; ">Operations</span><blockquote><br>General <ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.</li></ul><br>Eternity Vault <ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.</li></ul></blockquote></blockquote><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">Items</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br><span style="font-weight: bold; ">General</span><ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.</li><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">Several high end speeder models have been temporarily reduced in price until Game Update 1.2.</li><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.</li><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">The Portable Holo Dancer once again displays the correct visual effect.</li><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">Dark/Light requirements present on some color crystals have been removed.</li></ul></blockquote><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">Missions and NPCs</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br><span style="font-weight: bold; ">Missions</span><blockquote><br>Republic <ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.</li></ul></blockquote></blockquote><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">PvP</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br><span style="font-weight: bold; ">World PvP</span><blockquote><br>Ilum <ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.</li></ul></blockquote></blockquote><br style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><span style="font-weight: bold; text-decoration: underline; ">UI</span><blockquote style="color: rgb(249, 214, 72); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 12px; line-height: 18px; "><br>General <ul><li style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 11px; line-height: normal; ">The Shader Complexity preference now supports a "Very Low" option.</li></ul></blockquote></div>]]></content:encoded>
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      <title>Sign up for Guild Wars 2 BETA NOW! 24Hours Only!</title>
      <pubDate>Wed, 22 Feb 2012 19:38:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/590519/m/1641218</link>
      <guid>http://echoesguild.com/home/article/590519/m/1641218</guid>
      <content:encoded><![CDATA[Hey everyone,<div><br></div><div>If you want to sign up for Guild Wars 2's Open Beta, go to the following website!</div><div><br></div><div>Make sure you add that you are in the guild "Echoes", guild size of 50-99, and input our guild website as well, which is: http://www.echoesguild.com</div><div><br></div><div style="text-align: center;"><span style="font-size: 14pt; font-weight: bold; ">SIGNUP LINK:&nbsp;<a href="https://beta.guildwars2.com">https://beta.guildwars2.com</a></span></div><div style="text-align: center;"><span style="font-size: 14pt; font-weight: bold; "><br></span></div><div style="text-align: left;"><span style="font-size: 12pt; ">Thanks,</span></div><div style="text-align: left;"><span style="font-size: 12pt; ">Kitty x</span></div>]]></content:encoded>
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      <title>Site Update v0.1</title>
      <pubDate>Tue, 21 Feb 2012 17:00:34 +0000</pubDate>
      <link>http://echoesguild.com/home/article/588484/m/1641218</link>
      <guid>http://echoesguild.com/home/article/588484/m/1641218</guid>
      <content:encoded><![CDATA[Hey everyone, I'm just guna list basically everything I've changed. If you have any questions, feel free to ask.<br><br><span style="font-size: 18pt; font-weight: bold;">PATCH v0.1</span><br><br><ul><li>Moved the Enjin Tray to stick to the right of the screen instead of the bottom.</li><li>Changed the global header font to Droid Serif via google's web based font library.</li><li>Changed news tags so they actually look like tags, and not just a long list of words.</li><li>Changed input boxes to display a glow while focused.</li><li>Changed Quotes so that they look a bit nicer.</li><li>Made links fade to the mouseover colour upon mouseover, and fade to the mouseoff colour upon mouseout.</li><li>Fixed mis-aligned drag handle on text areas.</li><li>Moved up the first article header on the home page.</li><li>Fixed the column widths on the members page.</li><li>Made upcomming events show more text and align properly.</li><li>Pushed forum signatures down when posts are too short, and added a line below the signature to dictate the signatures end.</li><li>Removed the useless "Welcome" on the forum breadcrums.</li><li>Fixed overly-large images posted on the forums by limiting width to 400px.</li><li>Centered the info in the user colum on the forums.</li><li>Eliminated the useless space between news posts and the admin links.</li><li>Put event sign up notes on a new line.</li><li>Fixed text alignment for rejected applications.</li><li>Fixed text in forum heads to prevent overlap.</li><li>Centered tags on profile pages.</li><li>Gave a couple of forums their own unique image instead of folders.</li><li>Changed the guild logo and header.</li><li>Changed the website background.</li><li>Changed the websites containers to be more simple yet stylish.</li><li>Made the website-wide main color light blue.</li><li>Added a bar to the top of the website that houses Enjin's stickied links, Google+, Facebook Like, and other features to make them more accessible and noticable.</li></ul><br>Thanks guys, and more to come.<br>Kitty x]]></content:encoded>
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      <title>Scheduled Maintenance: February 22nd, 2012</title>
      <pubDate>Tue, 21 Feb 2012 00:52:28 +0000</pubDate>
      <link>http://echoesguild.com/home/article/587442/m/1641218</link>
      <guid>http://echoesguild.com/home/article/587442/m/1641218</guid>
      <content:encoded><![CDATA[<img src="http://cdn-www.swtor.com/sites/all/files/en/cb/20111215_m23/maintenance_131x99.jpg" style="float: right; padding: 10px;" class="rightPic"><p>Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for seven hours on Wednesday, February 22nd, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than seven hours, but could be extended.</p><p>For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.</p><h3>Scheduled Maintenance</h3><p>Date: Wednesday, February 22nd, 2012</p><p>Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET)</p><p>All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than seven hours.</p><p>Thank you for your patience as we maintain service for <span style="font-style: italic;">Star Wars</span>™: The Old Republic™.</p> ]]></content:encoded>
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      <title>SWToR Developer Q&amp;A 17th Feb</title>
      <pubDate>Sun, 19 Feb 2012 09:33:56 +0000</pubDate>
      <link>http://echoesguild.com/home/article/584215/m/1641218</link>
      <guid>http://echoesguild.com/home/article/584215/m/1641218</guid>
      <content:encoded><![CDATA[<img style="float: right;" src="http://cdn-www.swtor.com/sites/all/files/en/cb/agent_strike_131x99.jpg" class="rightPic"><p>It’s that time again! Last week we asked for your questions and this week we have some answers. Once again, we had planned on answering 10 questions but in the end, got 12 answered by various members of the team. Please note in some cases we’ve combined multiple questions into one, and we have edited some questions for clarity.</p><p>We have now opened <a target="_blank" href="http://www.swtor.com/community/showthread.php?t=309056">an official thread for next week’s Q&amp;A</a>, which will stay open until 2pm CST on February 21st (8pm GMT/9pm CET). We welcome your questions in that thread and hope you enjoy the answers below. If you want to discuss any of the answers given, please use <a target="_blank" href="http://www.swtor.com/community/showthread.php?t=309064">this Forum thread</a>!</p><p style="text-align: center;"><span style="font-weight: bold; font-size: 14pt;">Click Read More to view the whole Q&amp;A!<!--more--></span></p><p><span style="font-weight: bold;">DarthBelkar: Can we look forward to server-wide special seasonal / short-term events?</span></p><p><span style="font-weight: bold;">Daniel Erickson:</span> Yes! Expect them to fit into the world and setting, involve a fair bit of discovery, and offer special rewards that will be there one day and then gone forever. And expect them soon.</p><p>&nbsp;</p><p><span style="font-weight: bold;">Darthinfimus: Do you plan to implement a /roll or /random command for use in master looter situations?</span></p><p><span style="font-weight: bold;">Damion Schubert:</span> Diceslingers of the world rejoice! /roll has already been implemented on our internal development servers and should be coming to you guys Real Soon Now (in an upcoming weekly patch).</p><p>&nbsp;</p><p><span style="font-weight: bold;">Relayinabox: Are there any plans for a show/hide companion headgear option?</span></p><p><span style="font-weight: bold;">Damion Schubert:</span> Yep, we have plans. It won't be in Game Update 1.2, but is currently in the works.</p><p>&nbsp;</p><p><span style="font-weight: bold;">NiklasWB: When will you make it possible for Force-using characters to pull up/down their hoods on their robes? </span></p><p><span style="font-weight: bold;">Damion Schubert:</span> This is in the works now. It won't be in Game Update 1.2, but should get done in the next major update after that. And yes, we will extend this functionality to your Force-slinging companions as well.</p><p>&nbsp;</p><p><span style="font-weight: bold;">ehlnofey: Will there be any changes/improvements made to the Galactic Trade Network system, and when will it be implemented?”</span></p><p><span style="font-weight: bold;">Damion Schubert:</span> We know that the GTN needs a lot of love, and work is currently underway to improve this. Watch this space for more news! </p><p>&nbsp;</p><p><span style="font-weight: bold;">GnovaD: Are there any plans to introduce mobile apps to the game? Eg. Use smart phone/tablet to send companions on missions while offline.</span></p><p><span style="font-weight: bold;">Damion Schubert:</span> Let's just say that this has always been a dream of mine for crew skills - it's almost as if this design was created specifically with this in mind, doesn't it? Good news, sometimes dreams do come true! The bad news is that I have no ETA for you, though, as this is a significant technical endeavor.</p><p>&nbsp;</p><p><span style="font-weight: bold;">Bobonar: Will we be able to take the modifications out of our endgame pvp-sets and put them into a set that we like better (design-wise) and keep the bonuses? </span></p><p><span style="font-weight: bold;">Emmanuel Lusinchi:</span> Yes, the set bonus will be carried by Armoring mods that work just like regular mods except that they only fit into specific types of items, such as chest items or boots items. So, for example, the set bonus from a chest piece can be moved to another chest piece, and the set bonus from a helmet can be moved to another helmet.</p><p>&nbsp;</p><p><span style="font-weight: bold;">HollowPoint: There has been a large push in the community for chat bubbles, especially with a toggle option for those who don't want them. Is a chat bubble system in the works? If so, when can we expect it to be implemented?</span></p><p><span style="font-weight: bold;">Damion Schubert:</span> They're definitely on the list. We’ve got many active roleplayers in the dev team and chat bubbles have always been important to us. We actually had chat bubbles in beta, but there was unfortunately some serious performance issues that our implementation caused that, for example, made things really suck in warzones and the fleet. They’ll be coming soon, but in priority, the GUI team is focused first on GUI customization. I'll have a better idea of timing once we get past that. And yes, for people who hate them, whenever we do them, they'll be toggleable.</p><p>&nbsp;</p><p><span style="font-weight: bold;">RuQu: Can you provide some details on Healer class design philosophy? Commando/Scoundrel AoE does not scale with group size due to player caps. Are they not intended to fill the raid-healer role? Scoundrels can be highly efficient, but have no tools for doing a short burst of healing. </span></p><p><span style="font-weight: bold;">In short, what is the design intention for each of the healers, and is it intended for them to be balanced so that any possible combination is competitive in Operations, or is a certain mix expected?</span></p><p><span style="font-weight: bold;">Georg Zoeller:</span> Our stance is that all full healer specs should be viable for all type of content, which is the case, even for 16 man Operations. Our own players have no issues clearing any of the content in the game, on all difficulty levels, with any healer spec. Data from the Live game shows Operations, at all sizes, being successfully run with Commando and Scoundrel healers. It is expected for certain Operations bosses to create challenges for different healer archetypes (e.g. due to mobility requirements), but overall, every healer archetype is capable of successfully healing through any Operations and Flashpoint content in the game (currently and in the future).</p><p>With regards to your question about Commando/Scoundrel Area of Effect healing not scaling to group size, please understand that no heal, on any class, scales with group size. The most powerful Area of Effect heals in the game (Salvation/Revivification) affects up to 8 players, but does not scale with group size. These abilities are very costly, have an activation time requirement and require the targets to stand in a localized area for ten seconds to receive the full benefit. We plan on improving the overall Area of Effect healing performance of the Mercenary/Commando in the next major Game Update (1.2) by increasing the number of targets affected by Kolto Missile/Kolto Bomb.</p><p>As for Scoundrels having no tools for short burst healing, we don’t agree with that assessment. A scoundrel, for example, is capable of producing rather significant burst healing output by using Upper Hand gained from Underworld Medicine or Kolto Injection to trigger an instant Emergency Medpack or Surgical probe when needed. That said, we certainly think there’s room for improvements (and our upcoming Game Update 1.2 has a sizeable chunk of such improvements). For example, we are shifting the healing created by the Kolto Cloud ability to be front loaded in 1.2 to allow it to act as an emergency Area of Effect healing tool.</p><p>Finally, the perception of a specific class being not desirable can also be affected by the desirability of other classes. For example, Sage/Inquisitor healers are currently able to exceed our intended healing performance at times by affecting multiple heals with the same Conveyance/Force Bending buff. Game Update 1.2 will remove the ability to do so.</p><p>&nbsp;</p><p><span style="font-weight: bold;">Fu-bear: Can you please confirm the exact mechanics behind Taunts? The tooltips purely state that it forces a mob to attack for X seconds, yet I've read reports that the skill appears to equalise threat like a traditional taunt. Can you clarify this?</span></p><p><span style="font-weight: bold;">Georg Zoeller:</span> Taunts work in two ways. First, they instantly put you on top of the target’s threat list. Then, they place a short duration effect on the taunted target forcing them to attack you. Assuming that you then lose threat (say, you just stand there) the NPC will be forced to attack you for the duration of the Taunt. Afterwards, the AI will resume attacking targets based on threat order. If another Taunt is applied after yours, the most recently applied Taunt takes precedence.</p><p>Please note this is assuming regular threat rules – there are certain situations in the game, especially unique boss fights, which may cause NPCs to specifically ignore targets. In these cases, an ignored target will not be able to gain threat even with a taunt. In general, these situations are messaged to the player through effects on their buff bar – something we’re looking to make more visible in the future.</p><p>&nbsp;</p><p><span style="font-weight: bold;">Gladoss, titdiscus, Leoran: What do you plan to against Warzones’ AFK, more particularly about players who leave Warzones ? Will there be sanctions for this type of behavior?</span></p><p><span style="font-weight: bold;">Gabe Amatangelo</span>: It is not sanctioned behavior. In Game Update 1.2 we will be making changes to the Warzone rewards system, which will de-incentivize this type of behavior. This will include the removal of the interim bag/quest system, the introduction of the direct purchase of gear from Warzone and Ranked Warzone commendations, 14 new objective-based medals and participation scaling the rewards. Additionally, players will have the option to vote kick idlers. Kicked players will not be able to re-queue for several minutes. </p><p>&nbsp;</p><p><span style="font-weight: bold;">Lexiekaboom: 16 man Operations are much harder than 8 man Operations (to the point where most guilds can easily clear hard mode 8 man before being able to clear 16 man easy mode) but there is no loot difference at all to doing them. It's better to send your 16 man raid force to clear two 8 man instances .Is this oversight or design? What will be done to offset this in the future?</span></p><p><span style="font-weight: bold;">Gabe Amatangelo</span>: This is not per design. The teams have been addressing this in the weekly patches to some degree and more so in Game Update 1.2. It is intended that 16 player mode is slightly easier than 8 player mode due to the fact that getting and coordinating 16 players is a larger hurdle in and of itself.</p><p>&nbsp;</p><p>Thanks for all of your questions, and thanks to the team for answering them. If you’d like to put forward a question for next week’s Q&amp;A, please <a target="_blank" href="http://www.swtor.com/community/showthread.php?t=309056">visit this Forums thread</a>!</p> ]]></content:encoded>
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      <title>Biochem Pricing &amp; Orders</title>
      <pubDate>Fri, 17 Feb 2012 12:02:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/580853/m/1641218</link>
      <guid>http://echoesguild.com/home/article/580853/m/1641218</guid>
      <content:encoded><![CDATA[Hey everyone,<br><br>You can now easily view my Biochem Pricing &amp; Order Form at:<br><br><div style="text-align: center;"><a target="_blank" href="http://www.echoesguild.com/biochemstore"><span style="font-weight: bold; font-size: 14pt;">www.echoesguild.com/biochemstore</span><br></a></div><br>Thanks,<br>Kitty x<br>]]></content:encoded>
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      <title>Hello there ...</title>
      <pubDate>Fri, 17 Feb 2012 03:06:08 +0000</pubDate>
      <link>http://echoesguild.com/home/article/580325/m/1641218</link>
      <guid>http://echoesguild.com/home/article/580325/m/1641218</guid>
      <content:encoded><![CDATA[Ok&nbsp;Gentlemen, .. and Ladies.<br><br>I have a request, our very own Kitten is paying for our TeamSpeak server herself. She's also constantly dropping cash here and there to improve our site with premium features, .. there is a Chip-in on the donate tab, but she is way too polite to point it out to anyone so I'm doing it for her in the first instance, but ultimately I'm doing it for us.<br><br>So if you can help out with any small amount you can.<br><br>Thanks in Advance.<br><br>]]></content:encoded>
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      <title>Community Q&amp;A [1.2 Patch Details]</title>
      <pubDate>Sun, 12 Feb 2012 08:13:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/572107/m/1641218</link>
      <guid>http://echoesguild.com/home/article/572107/m/1641218</guid>
      <content:encoded><![CDATA[<div class="text" itemprop="articleBody" xmlns="http://www.w3.org/1999/xhtml"><p>BioWare released today the first of a weekly Community Q&amp;A feature comprised of questions from the official forums. Highlights of the Q&amp;A feature include info on the upcoming 1.2 patch, specifically Legacy system, a new Warzone, the color matching feature, new guild features, and the possibility of choosing which Warzones to queue up for. BioWare also released information on the recent global cooldown UI changes and how players will soon have the choice to customize the look of their global cooldowns. For the full Q&amp;A session and info on global cooldown UI changes, hit the jump.</p><p style="text-align: center;"><img style="display: block; margin-left: auto; margin-right: auto;" src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/972/630/630/tooltip.jpg" alt="" height="354" width="620"></p><p>BioWare anounced they plan on addressing players' complaints about the global cooldown UI implemented in patch 1.1.2. Coming in patch, 1.1.4, the new changes will allow players to customize the global cooldown UI to their liking. Some of the new options, which will be added to the User Interface section of the Preferences menu, include:</p><p style="padding-left: 30px;"><img style="float: right;" src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/973/630/630/ui_cooldowns.jpg" alt="" height="254" width="200"></p><ul><li>Show Ready Flash: Will show a bright flash when an ability finishes cooldown.</li><li>Show Global Cooldown Ready Flash: Will show a bright flash when an ability finishes its global cooldown.</li><li>Show Cooldown Text: Will show the time remaining on a cooldown as an overlay on the ability icon.</li><li>Cooldown/Global Cooldown Style: Will allow you to select from four different art styles for the cooldown and global cooldown graphics.</li><li>Cooldown Text Size: Will adjust the font size of the cooldown text that is used as an overlay on the ability icon.</li><li>Show Tenths of a Second: Will adjust the threshold for when the game starts to show tenths of a second on the cooldown overlay text.</li></ul><p>Of course, all of this is completely optional and you can leave the global cooldown UI as is, if you prefer it that way. To preview these options for yourself, they will be added to the Public Test Server soon. You can also expect more changes to come when patch 1.2 goes live as well.</p><p><!--more--><br></p><p>For more info and visual examples of the changes, check out the full article <a href="http://www.swtor.com/blog/incoming-changes-global-cooldown-ui">here</a>.</p><p>The complete transcript of the Q&amp;A session is as follows:</p><p><span style="font-weight: bold;">Alkapwn:</span> Could you elaborate about what specific benefits the Legacy will offer? I know that I am not alone in the fact of putting off making an alt (and hence losing out on gameplay) because I wish to know what kind of character creation options will be available. All we have to go on now is "The legacy system will unlock new character creation options, including new species." Does this mean species that have been unavailable for that specific class, or that have been unavailable to play in the game as a whole?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Game Update 1.2 will bring you the first big step in the Legacy System but it’s important to understand that the Legacy System will continue to grow, bringing new options to new characters (alts) and some fun options for elder game players as well. Legacy is definitely not just for new characters! The species that will be unlocked in Game Update 1.2 are species currently in the game that will become available to classes and factions where you haven’t seen them before. New species are in consideration for the future but we don’t have any details to share right now. Look for more specific details in the near future as we head toward Game Update 1.2. </div></div></div></blockquote><p><span style="font-weight: bold;">Jeunedorsk:</span> What will happen in the future for PvP (Ilum, new Warzones ?)</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> We’ve been pleasantly surprised at how popular PvP is in The Old Republic and we’ve been doubling down on our efforts to bring exciting new content and systems to the PvP community. Right now there’s a new Warzone planned for Game Update 1.2 which we’re already testing internally and really enjoying. We can say it’s enabled for same faction vs. same faction play, so if you’ve been playing a lot of Huttball, expect some variety soon! Also coming in 1.2 is the pre-season of our Warzone ranking system, bringing better matchmaking which means better PvP. In the future expect a ton more PvP news as we expand and polish what has proven to be one of the most popular aspects of The Old Republic. We’ve got big plans. </div></div></div></blockquote><p><span style="font-weight: bold;">AeonKwiz:</span> Are you planning on adding Social Gear for Medium and Heavy Armor characters?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Yes! Expect to see the first new gear coming in Game Update 1.2 and some dramatic changes to the social gear system just around the corner afterward. </div></div></div></blockquote><p><span style="font-weight: bold;">MrGerbz:</span> What kind of measures will you take to improve the community, population, and faction balance of each server?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Faction balance is always a concern and something we watch carefully across all servers. It’s also something you can never fully account for programmatically as it is different on each server. We have many servers where the differences are small enough to be negligible and then others where either the Empire or the Republic has a huge numbers advantage. The Legacy System will take some first steps towards incentivizing players to look at what the other side has to offer and we will continue watching the most extreme servers to see if additional steps are needed. </div></div></div></blockquote><p><span style="font-weight: bold;">Shotgun-clavy:</span> When are character transfers going to become available? And are server transfers a real possibility?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Character transfers between servers are definitely going to be available in the future and we’ll announce details as soon as we have firm dates. </div></div></div></blockquote><p><span style="font-weight: bold;">DarthNhiilus:</span> Are you going to implement housing and guild features (like guild banks, guild ships)?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Guild banks are coming in Game Update 1.2 and like PvP, guild features are a priority for the development team with a strike team focused on nothing but top guild concerns and requests. Guild capital ships are a huge undertaking, though, so expect to see more quality of life style guild features roll out before you and your allies start building your destroyer....</div></div></div></blockquote><p><span style="font-weight: bold;">Seltron:</span> What is the preferred method for providing feedback to the development team, and why (e.g. In-game tickets, forums, support@swtor.com)?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Stephen Reid</a> Every method of feedback you mention will ultimately make its way to the development team; we get feedback from everywhere (including off-site sources such as Twitter, Facebook, fansites, podcasts and the like). In-game metrics are also always being gathered and analyzed, so that essentially ‘passive feedback’ is given by players every time they log in. With that said, the Forums are always a good starting place for feedback; everything is read (even if we don’t always immediately respond to threads) and the Community team regularly reports out player concerns and thoughts. As always, the more constructive your feedback is, the better for the development team.</div></div></div></blockquote><p><span style="font-weight: bold;">Venomlash:</span> I was excited as anyone about the Magenta Adegan crystals, but I'm not a huge fan of magenta. Will there be more rare items of this nature?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Absolutely. In the near future expect to see not just rare items but limited availability items, more treasure hunts and some big surprises for the community to discover and work together to figure out.</div></div></div></blockquote><p><span style="font-weight: bold;">Buddytonto:</span> When you made the blog post about the balancing act of what to fix, what to balance, and when; got me thinking about how the items are prioritized, as it didn't really explain that?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> How we prioritize bugs is a complicated question and one that can be maddening from a player point of view. The answer is as complicated as the question but I can give a high level view. First comes anything that blocks the critical path of a class story for any reason. If you can’t progress, your game comes to a screeching halt so that always takes precedence. Next is the question: how many people are being affected and what is the damage being done? Half the population being slightly irritated loses in priority to ten percent of the population having their game crippled, for example. The last consideration, and the most opaque to players, is how hard the bug is to fix. There are fixes that look complicated and are nothing more than a database entry that went rogue. There are fixes that look easy and take months of untangling code. What we can promise is that we never ignore bugs or decide something is good enough as-is.</div></div></div></blockquote><p><span style="font-weight: bold;">Aurozia:</span> Will there be a dual specialization system in the future? Will there be a possibility of changing advance classes as well?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> We have no plans for switching advanced classes - which we see as fundamentally different class designs- but dual spec is in the works and coming soon.</div></div></div></blockquote><p><span style="font-weight: bold;">NommNomm:</span> Are you still planning on giving us an option to make our chest item colors match the rest of our armor?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> The new and vastly improved ‘Hue to Chest’ system launches with Game Update 1.2 and there are more customization and quality of life improvements along those lines hot on its heels.</div></div></div></blockquote><p><span style="font-weight: bold;">USLeatherneck:</span> Will Bioware implement Target of Target (including a visible cast bar above the portraits) in the new UI?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Gabe Amatangelo</a> Yes. Target of Target on primary target and party frames will be part of Game Update 1.2. Primary target already has a visible casting bar on live right now. In Game Update 1.2 target of target frames will have visible casting bars as well. Additionally, there will be various customization features in all of those frames (e.g. repositioning).</div></div></div></blockquote><p><span style="font-weight: bold;">Annexes:</span> In the EU our keyboards are a little different than in the US, and I´m wondering if you guys are going to make the "bug report" shortcut key unbindable?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Daniel Erickson</a> Yes! This will be addressed in a weekly patch in the very near future.</div></div></div></blockquote><p><span style="font-weight: bold;">Simoon:</span> Will you be adding the option to choose what Warzone you enter a queue for?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Gabe Amatangelo</a> Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.</div></div></div></blockquote><p><span style="font-weight: bold;">Many people asked:</span> How are you planning on expanding the endgame experience?</p><blockquote class="bw-quote"><div class="quote-content"><div class="quote-body"><div class="quote-source"><a class="quote-author" href="#">Gabe Amatangelo</a> We are going to continue to introduce new Flashpoints, Warzones, and Operations on a regular basis. The story line will continue with all of the above as well as in solo-able missions. We will continue to evolve Crew Skills and crafting. We’ll be introducing the Legacy System soon, as Daniel mentioned. Additionally, we have exciting PvP features planned, the first of which includes pre-season Ranked Warzones in Game Update 1.2.</div></div></div></blockquote><p>To ask a question for next week's Q&amp;A session click <a target="_blank" href="http://www.swtor.com/community/showthread.php?p=2734664#post2734664">here</a>. The thread will close February 14th 2pm CST (8pm GMT/9pm CET).</p></div>]]></content:encoded>
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      <title>Laggy Performance in SWTOR?</title>
      <pubDate>Tue, 07 Feb 2012 04:48:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/563746/m/1641218</link>
      <guid>http://echoesguild.com/home/article/563746/m/1641218</guid>
      <content:encoded><![CDATA[Hey everyone,<br><br>If you have laggy performance in Warzones / Ilum / Populated Areas, <span style="font-weight: bold;">and don't care about graphics</span>, check out: <br><br><a target="_blank" href="http://www.swtor.com/community/showthread.php?t=249030">http://www.swtor.com/community/showthread.php?t=249030</a><br><br><div style="margin-left: 40px; font-style: italic;">-If you don't have much RAM, going into the assets folder in your SWTOR 
install folder and renaming/moving the swtor_main_art_fx_1.tor file has 
been confirmed to provide a large FPS gain. Note that doing this removes
 a LOT of effects and sounds from the game (some combat sounds, light 
saber blades, AoE effects, speeders, the ball in Huttball etc), so 
running this file on a RAM drive is preferable. If you are desperate to 
play, just rename/move this file to a backup folder.<br></div><br>It will cure your fps issues in a jiffy!<br><br>Kitty x<br>]]></content:encoded>
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      <title>Teamspeak Maintenance [Completed]</title>
      <pubDate>Tue, 31 Jan 2012 21:48:00 +0000</pubDate>
      <link>http://echoesguild.com/home/article/552851/m/1641218</link>
      <guid>http://echoesguild.com/home/article/552851/m/1641218</guid>
      <content:encoded><![CDATA[Maintenance is now completed. Sorry for any inconvenience caused.<br><br>Thanks,<br>Kitty x<br><span style="font-size: 10pt;"><br></span><div style="margin-left: 40px; font-style: italic;"><span style="font-size: 10pt;">Hey everyone,</span><br><br><span style="font-size: 10pt;">Just notice of teamspeak maintenance tonight.</span><br><br><span style="font-size: 10pt;">23:00 GMT to 23:15 GMT</span><br><br><span style="font-size: 10pt;">We have been informed by the London data center that there will be an 
emergency maintenance window tonight to correct a firmware issue in 
their main router.  The window will start at 11pm GMT, and the expected 
outage is 10-15 minutes while the router is rebooted and routing tables 
are reloaded.</span><br><br><span style="font-size: 10pt;">Thanks,</span><br><span style="font-size: 10pt;">Kitty x</span><br></div>]]></content:encoded>
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